Saturday, November 17, 2012

A Little on Black Ops 2 Multiplayer Maps

Black Ops 2 Multiplayer Maps: Starting Up

So I know I have yet to play all of the maps. Most of the time it seems to cycle through the same map 3 or 4 times before a lobby makes it into another series. So far it seems that this mostly happens with Hijacked and Carrier. An Almost Favorite Map and Second Least Favorite Map (so far). So here is some intial comments on some of the maps I have hit so far, actually the ones I hit last night in an hour some of play along with recollections of the night before.

Partial List of Multiplayer Maps

  • Hijacked
  • Carrier
  • Meltdown
  • Raid
  • Stand Off
  • Yemen
  • Express
  • Cargo

A few sentences or so on each (more on some than others)

Hijacked:
Huge private yacht, would have to be several hundred feet in real life. Two spawn spots, Bow and Stern. The Stern seems the better start spawn in my opinion. My best games on it include Stern Spawn, run to the right, stop where you can crouch down and shoot up towards the bow. Easy to get at least 2 kills that way. Always look up at the overhanging spots from amidships towards the Bow, easy to get a headshot on someone up there. The engineering like space never seems to have traffic so easy to transition from bow to stern and back with little interference. One match I had spawned on the bow, headed aft on the port side, threw my frag grenade before getting to the hot tub, got an alert that lethal grenades were not active for 1 second. So difficult to grenade out that way that fast.

Carrier:
My second least favorite map, with Raid being my least favorite one. The spawn spot by the helicopter is the better to hold down to take on the other side. UP against the blast shields is a great sniping spot.

Meltdown:
Nuclear power plant area. The middle reminds me of Launch and the Crossover spot in it. There is great long range shot options on the right side of that, from the bottom spawn point. One game of Capture The Flag had the other side place a Microwave Device just below the bottom Flag location and it held out.

Raid:
A Large House and immediate grounds make up this very small map. It is all SMGs for really close quarter fights. I suspect Shotguns will come into vogue on this map soon enough.

Yemen:
All windows, always look at the windows. always check the windows. Some tight alleys and narrow streets. From the upper spawn head to the left and look down over the statue like area. Often you can get a few people running that direction. Otherwise head down right and cut to the little wooden bridge and get them running that direction. After the opening keep checking the plentiful small rooms with windows that seem to be the main firing spots.

Express:
LA Bullet Train Station. Trains, Tracks, couple of elevated walk ways, an elevated control room (accessed by ladder only), and a large terminal area for transiting from side to side. A side note, the 2nd night the game was released my son went 28 and 2 with a Type 25 AR. Likely since it was night 2 it only had maybe a sight, if even that. A really good map, spawns are at either end of the tracks. Make sure at the opening to look along the tracks for people running along them.

Cargo:
Waterfront cargo containers, cranes, couple of flat areas on containers for cqb and long range shooting, one multilevel building with some sniping opportunities and some open spaces along the road. A really good map.






More on the other maps as they come up in gameplay.

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